Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Screamer Grenade

When detonated, a screamer grenade releases a piercing shriek of sonic energy.

Screamer Grenade, Mk 1

Source Starfinder Core Rulebook pg. 178
Level 4; Price 320
Hands 1; Proficiency Grenade
Damage 1d10 So; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft.)

Screamer Grenade, Mk 2

Source Starfinder Core Rulebook pg. 178
Level 8; Price 1,340
Hands 1; Proficiency Grenade
Damage 2d10 So; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft.)

Screamer Grenade, Mk 3

Source Starfinder Core Rulebook pg. 179
Level 12; Price 5,200
Hands 1; Proficiency Grenade
Damage 4d10 So; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (4d10 So; deafened 1d4 minutes; 25 ft.)

Screamer Grenade, Mk 4

Source Starfinder Core Rulebook pg. 179
Level 16; Price 20,000
Hands 1; Proficiency Grenade
Damage 7d10 So; Range 20 ft.; Critical
Capacity drawn
Bulk L; Special explode (7d10 So; deafened 1d4 minutes; 30 ft.)